==============
=  MOD INFO  =
==============

Mod Name            : Combat Evolved
Version             : 1.07.300812
Author              : Glitch
Release Date        : 30.08.2012


Mod discussion: http://boards.jaggedalliance.com/index.php?/topic/1845-mod-combat-evolved/

=================
=  DESCRIPTION  =
=================

Combat Evolved is a mod for the Jagged Alliance - Back in Action game that expands/improves the vanilla game in the following ways:
- adds several new weapons, weapon attachments, ammunition and ballistic vests
- mechanics for weapons got reworked from scratch
- prices for all weapons and ammo got changed as well to reflect the changes
- A.I.M. and freebie mercs are tweaked/changed (stats/gear/traits) to reflect their actual bios
- Deidranna's army looks like an actual army now (includes an enhanced version of the  Real Soldiers mod)
- custom AI templates for certain soldier types
- fixes stealthy door opening
- adds several quests (only 2 for now, it's a forced release for game version compatibility)
- several other changes that I'll let you discover by yourselves

NOTE: This is NOT a modders' resource, so if you plan to include it in your mod, please drop a line to ask for permission ahead. Thanks in advance.

==================
=  INSTALLATION  =
==================

1. By default, the mod uses Az GUI icons and pictures and the difficulty is set to normal. To install the mod with the default options simply extract the contents of the archive to the game folder.
2. To play the mod on easy difficulty, AFTER installing the default mod (see 1), extract the content of the CE-Easy.zip to the game folder (archive will be found in the game folder).
3. To play the mod with the vanilla-like icons and pictures, go to <game folder>\bin_win32\textures\interface and delete all the file whose names begin with "ui_equipment_". After that, extract the content of the CE-Vanilla-Icons.zip to the game folder (archive will be found in the game folder).

A FAIR WARNING: easy difficulty affects the amount of noise your mercs are doing when performing actions, the amount and levels of the enemies defending the sectors, the accuracy of the enemy soldiers and the hiring price of your mercs. It is recommended that you first try the normal mode and only if that is too difficult for you, install the easy mode. Starting a new game is highly advisable after installing the easy difficulty.

==================
=  REQUIREMENTS  =
==================

The mod is compatible with game versions 1.13e to 1.13g. Using any other game version will most likely result in crashes and/or unstable behaviour.


ITEMS:
===========
WEAPONS:
- AAC Honey Badger PDW
- SV-98
- AR-57
- M1A SOCOM 16
- AS Val
- Kel-Tec RFB
- Magpul PDR
- CZ 52
- Browning BAR Mk II
- Browning 1919A6
- HK 416
- KAC PDW
- Puma .357 Magnum
- HK G28
- FAMAE SAF
- ST Kinetics CPW
- SVDS Dragunov
- AEK-919 K
- PKP Pecheneg
- PK Machine Gun
- Rheinmetall MG3
- VBR PDW 7.92
- Mossberg 590A1
- Diemaco C7A2
- IMI Galil AR
- A-91
- Steyr Scout
- Walther P99
- Bushmaster M4A3
- Makarov PM
- Barrett M468
- KA-BAR Combat Knife
- Beretta ARX-160
- Ithaca 37 "Stakeout"
- VSSK Vychlop
- PP-19 Bizon
- PPSh-41
- Mosin-Nagant M59
- AK-74
- OSV-96
- Skorpion vz. 82
- SPAS-12
- baseball bat
- PP-91 KEDR
- Milkor MGL Mk. 1
- IMI Uzi
- AEK-972
- SR-1 Vector
- SR-2 Veresk
- Glock 20
- Colt Delta Elite

WEAPON ATTACHMENTS:
- Sights set
- Grip kit
- Laser sight
- Rifle suppressor
- Folding stock
- Gen II sights system
- Sniper scope Mk II
- PSO-3 Scope
- Rifle sling

ARMORS AND CLOTHING:
- Dyneema vest
- SWAT Vest
- Concealable ballistic vest
- Combat Medic Vest
- Dragonskin Body Armor

- Medic uniform
- CQB uniform
- Medic helmet
- Trooper helmet

- Blackhawk HPFU Pants
- Blackhawk HPFU Jacket

- Neoprene mask - black skull face

- Short jeans
- Black jeans
- Leather jacket - brown
- Leather jacket - black

MISC ITEMS
- Painkillers
- Energy drink
- Caffeine pills

VANILLA FIXES:
- Fixed the infamous 4x Scope description bug;
- Fixed several other descriptions;
- Fixed some weapon/items names;
- Fixed black glasses picture;
- Fixed some weapons using the wrong ammo;
- Fixed some typos in tooltips;


===============
=  CHANGELOG  =
===============
v1.07	- added new weapons: PP-91 KEDR, Milkor MGL Mk. 1, IMI Uzi, AEK-972, SR-1 Vector, SR-2 Veresk, Glock 20 and Colt Delta Elite;
		- added new clothing/armors: Dragonskin body armor, Blackhawk HPFU pants and Blackhawk HPFU jacket;
		- added new weapon attachments: PSO-3 scope and rifle sling;
		- added new HP/energy restoring items: painkillers, energy drink and caffeine pills;
		- changed mechanics for ARs and MGs;
		- entirely reworked merc prices and tweaked stats based on a brand-new formula that considers each stat's utility in BiA;
		- changed some enemy soldier loadouts;
		- removed weapon and attachment types from the items descriptions for all locales;
		- added type icon for attachments;
		- sector loot continues, I hope it'll be done in the next version. Now, also the loot is slightly less abundant, it is more useful overall, which keeps it balanced but neater;
		- traders shops almost 100% done, the progression should follow a decent curve now;
		- added voices for hiring dialogs for "M.E.R.C. is back" mod mercs;
		- added an "easy" mod option;
		- added an option to use vanilla icons;
		- fixed some misleading dialogs in some quests;
		- lotsa other small things that I forgot to write down when doing them;

v1.06	- included zero's "M.E.R.C. is back" with his permission. Many thanks, again :)
		- changed new mercs portraits, gear, stats and looks to fit CE;
		- fixed an issue where the additional info was not displayed in the right textbox for the new mercs;

		- decreased range for 7.62 NATO chambered ARs and rebalanced stats accordingly;
		- tweaked accuracy and durability for some weapons;
		- increased range for 5.45 chambered ARs;
		- tweaked some stats for sniper rifles;
		- changed syringe medical requirement to 0 as it should've been (thanks Gen. Drax);
		- modified some merc stats;
		- added icons in weapon picture for weapon types and removed weapon type from text descriptions;
		- added 7 new weapons (PPSh-41, Mosin-Nagant M59, AK-74, OSV-96, Skorpion vz. 82, SPAS-12 and baseball bat)
		- changed loadout for some enemy soldiers;
		- rebalanced the numbers and levels of enemies in some sectors;
		- rebalanced some mercs;
		- modified loot sectors and trader inventories (this is spreading across several versions);
		- modified a few dialogues for immersion purposes;
		- made Deidranna slightly more difficulty and slightly more paranoid;

		- fixed Blood not being able to use his medkit (thanks reVurt);
		- fixed Steyr Scout magazine size (thanks reVurt);
		- fixed AKS-74U attachment point (thanks Specter);
		- fixed a problem with the Neoprene skull mask textures - this time for real! no joke! (thanks Aemun and Guy);
		- fixed Nightblind and Night Ops tooltips (thanks Specter);
		- fixed a loading screen tip about CQB (thanks Blondy);
		- fixed the flat cap not having a name and description (thanks Landwalker);
		- removed laser sight light ray;

v1.05b	- fixed a problem with the Neoprene skull mask textures;
		- fixed attachment point for Automag III;
		- added names and descriptions for 2 new quest items, round glasses and round sunglasses;
		- fixed Dyneema Vest price;

v1.05	- added compatibility with game version 1.13e;
		- added quest "Key to your dreams";
		- added quest "Damn you, Romeo!";
		- reworked from scratch containers content from sectors (Drassen airport, Drassen city, Water pump, Road block #1, Cambria mine so far);
		- rebalanced Vicki from A.I.M.;

v1.04	- added a new weapon (PP-19 Bizon);
		- added german translation;
		- improved spanish translation;
		- fixed some loading screen tips that were in german;
		- tweaked a few mercs;
		- Tony's and Jessie's shop inventories in San Mona reworked (as a side note, Jessie resupplies the uniforms on an hourly basis for all of you theme freaks out there);
		- changed most of the remaining shopkeepers inventories;

v1.03d	- added compatibility with 1.13c game patch;

v1.03c	- fixed a problem with Ka-Bar Knife's resource id that crashed the game when a character equipped it;
		- fixed Bobby Ray's page not becoming active after talking to Pablo;

v1.03b	- added compatibility with the newest patch (1.13b);

v1.03	- decreased the AK-47 price by 1,000 for the purpose of making the start slightly easier;
		- increased the L85A2 accuracy in all the stances;
		- slightly decreased M4's accuracy;
		- increased 12 gauge's penetration value and price;
		- changed descriptions for traits (thanks to luppolo for compiling the trait list and to Gonzo and Silveressa for the thorough testing and contribution);
		- walking/running now generates more noise;
		- door opening is now stealthy by default (changed perception value, sounds and anims, so it should not be immersion-breaking) - need feedback on this because I'm not sure i got to test all the possible variations;
		- tweaked/changed some items icons and pictures;
		- included Az GUI with MrRaven's permission;
		- reworked all items icons and pictures accordingly to fit Az GUI;

v1.02	- fixed 9x18mm Makarov using the wrong picture as reported by DaBoss;
		- fixed M16A4's name (thanks Marv);
		- fixed Rheinmetall MG3's range and HK53's classification, thank you pat;
		- Fixed the wrong ammo on Cliff, Sidney and Ivan's inventory as pointed out by pat;
		- fixed the "muzzle break" typo in DSR-1 description reported by daedalusxxi;
		- slightly increased the armor penetration and price of 12 gauge to make shotguns useful until the end of the game as indrid suggested;
		- Added descriptions for the shemagh scarves;
		- Recalculated TEC-9's RPM;
		- Reworked some icons;
		- added hruza's icons&pictures for vanilla ammunition;
		- added 2 new weapons;
		- reworked the rednecks from the farms, added 3 more templates, fixed a vanilla error where not all were spawned;
		- added loading screen tips;
		- reworked all weapon models but 2 (now they shouldn't have different silhouettes while paused either);
		- added model for laser sight;
		- fixed attachment points for all added weapons;
		- added localizations: ESP (by daedalusxxi), ITA (by Calippo) and FR (emmanuuel) (still need someone to help with GER);
		- tweaked enemy soldiers a bit more, changed some templates;
		- changed the medical items so that medics are more useful (and removed syringes from Bobby Ray's shop);
		- modified some of the traders inventories and some of the containers throughout the maps.

v1.01	- Changed SPAS-12 description type to Shotgun (thanks Indrid);
		- Added descriptions for 9A-91 and CZ Scorpion EVO III (thanks Indrid);
		- Fixed a typo that added a KRISS to Scope's starting gear because I used AddItem instead of Attachment by mistake (thanks motorizer);

v1.0	- Initial release


=============
=  CREDITS  =
=============

Kevin MacLeod from http://incompetech.com for "Junkyard Tribe" (main menu song).
First of all, a huge thanks to sbobovyc for his tools, without those none of this would be possible.
Thanks to MrRaven for his great UI mod and for allowing me to make it a part of CE and modifying where needed.
Credits to zero for his M.E.R.C. is back mod and thanks for his permission to include it in CE.
I particularly want to thank daedalusxxi for the spanish localization, Calippo for the italian one, DaBoss for the german translation and emmanuuel for the (groovy!?) french localization.
Thanks to Confus for the initial brainstorming, the nudge that I needed to get things moving and some weapons descriptions.
Credits to the JA2 1.13 team for some weapons descriptions that I shamelessly ripped.
Credits to SirTech for the mugshots.
My girlfriend for not busting my balls while I was doing this the last weeks and even for assisting me with some data checking.